<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Pop Bioethics &#187; The Canon</title>
	<atom:link href="http://www.popbioethics.com/tag/the-canon/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.popbioethics.com</link>
	<description></description>
	<lastBuildDate>Mon, 30 Jan 2012 15:03:21 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>The Canon: Futurama</title>
		<link>http://www.popbioethics.com/2010/06/the-canon-futurama/</link>
		<comments>http://www.popbioethics.com/2010/06/the-canon-futurama/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 16:42:17 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Pop Transhumanism]]></category>
		<category><![CDATA[The Canon]]></category>
		<category><![CDATA[TV Show]]></category>

		<guid isPermaLink="false">http://www.poptranshumanism.com/?p=2135</guid>
		<description><![CDATA[<p></p> <p>&#8220;Good news, everyone!&#8221; &#8211; Professor Hubert J. Farnsworth</p> <p>The year 3000 in Futurama is Louis C.K.&#8217;s famous &#8220;Everything is great and nobody is happy&#8221; statement taken to its illogical, animated conclusion. Fry, the Professor, Lela, Zoidberg, Bender, Hermes, Amy, and a host of other ancillary characters (like poor Zap and Kif, picture) take the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Futurama" src="http://i.imgur.com/8xAtR.gif" alt="" width="450" height="311" /></p>
<p>&#8220;Good news, everyone!&#8221; &#8211; <em>Professor Hubert J. Farnsworth</em></p>
<p>The year 3000 in <em>Futurama</em> is Louis C.K.&#8217;s famous &#8220;Everything is great and nobody is happy&#8221; statement taken to its illogical, animated conclusion. Fry, the Professor, Lela, Zoidberg, Bender, Hermes, Amy, and a host of other ancillary characters (like poor Zap and Kif, picture) take the logic of <em>Star Trek, </em>combine it with a Flash Gordon-esque retro-future, a plethora of transhumanist tech (heads in jars, cryonics, nano, cloning, <em>ad nauseam</em>) and a huge grain of nuttiness, and you have what might be one of the best shows to ever be on television.</p>
<p><em>Futurama</em> does <em>Star Trek</em> one better, however, in the category of making you forget anyone is different. The shows  have rough analogues: Professor:: Picard (bald leader); Zoidbert::Worf (alien); Bender::Data (robot); Fry::Wesley (child); Lela::Troy (pseud0-alien). Listen, I get it, the analogies aren&#8217;t perfect, you see the similarities. But while <em>Star Trek</em> hammers us constantly with the &#8220;Worf is a Klingon and therefore quite different from normal humans&#8221; and &#8220;Data is an android and therefore perplexed by things like laughter and figurative language&#8221; routine, <em>Futurama </em>goes in the opposite direction. All of the characters, human or otherwise, are so bizarre and ludicrous that we simply see their quirks as a virtue of who they are, not <em>what</em> they are. Bender is filled with vice, Zoidberg is a freak, and the Professor is a madman not because robots are amoral, aliens weird, or humans crazy, but because that&#8217;s just how those characters <em>are</em>.</p>
<p>In short, <em>Futurama</em> is the best example of, uh, entity-type-blindness; personhood, the value of the mind and person, is central to allowing the weirdness of the show to shine through. Can&#8217;t wait for the new episodes at the end of the month.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.popbioethics.com/2010/06/the-canon-futurama/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Canon: Frankenstein</title>
		<link>http://www.popbioethics.com/2010/03/the-canon-frankenstein/</link>
		<comments>http://www.popbioethics.com/2010/03/the-canon-frankenstein/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 18:01:51 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Pop Transhumanism]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[The Canon]]></category>

		<guid isPermaLink="false">http://www.poptranshumanism.com/?p=2088</guid>
		<description><![CDATA[<p style="text-align: center;"><a href="http://www.poptranshumanism.com/wp-content/uploads/2010/03/frankenstein_monster_boris_karloff.jpg"></a></p> <p>Mary Shelley&#8217;s <a href="http://en.wikipedia.org/wiki/Frankenstein">Frankenstein</a> is one of those wonderful stories that everyone knows and that no one has read, much like Dracula and War of the Worlds. An epistolary Gothic novel, Frankenstein is largely considered one of the first pieces of science-fiction. Shelley&#8217;s meditations on the power of science, the origins [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.poptranshumanism.com/wp-content/uploads/2010/03/frankenstein_monster_boris_karloff.jpg"><img class="aligncenter size-full wp-image-2089" title="frankenstein_monster_boris_karloff" src="http://www.poptranshumanism.com/wp-content/uploads/2010/03/frankenstein_monster_boris_karloff.jpg" alt="" width="440" height="589" /></a></p>
<p>Mary Shelley&#8217;s <a href="http://en.wikipedia.org/wiki/Frankenstein"><em>Frankenstein</em></a> is one of those wonderful stories that everyone knows and that no one has read, much like <em>Dracula</em> and <em>War of the Worlds</em>. An epistolary Gothic novel, <em>Frankenstein </em>is largely considered one of the first pieces of science-fiction. Shelley&#8217;s meditations on the power of science, the origins and development of humanity (and personhood), and how our minds treat the uncanny, sits at the center of so many science-fiction tropes it is difficult to summarize its range of influence.</p>
<p>The enormous cultural influence of <em>Frankenstein</em> is visible from the Universal Monster era (with his buddies, Creature from the Black Lagoon, The Mummy, Dracula, and The Wolfman) through to Lurch from <em>The Addams Family</em>, Herman Munster, and even <a href="http://www.youtube.com/watch?v=RRe8NsAwPr0"><em>Frankenstein Wastes A Minute of our Time</em></a>. But that&#8217;s not what makes Shelley&#8217;s masterwork important for transhumansim. It&#8217;s just why Frankenstein, the green, flatheadded, neck-bolted abomination is one of my favorite characters ever (though I do love the DeNiro version).</p>
<p>No, what makes <em>Frankenstein</em> relevant, nay, essential to transhumanism, and hence securing its position within The Canon, is that he is a monster of our own making in every sense of the word. The Monster did not ask to be created, nor did any of the various contributing members of his body ask to be reanimated. His existence is totally the result of an ambitious scientist who then, horrified and unprepared for what he had done, rejects his creation (see <em>Caprica</em>, <em>Ghost in the Shell, </em>and <em>Metropolis</em>). Without an intercessor, The Monster, thus labeled by both the author and the creator, goes out into the world and is equally reviled. Curiously, the function of science-fiction is to <em>introduce</em> us to the new, and it is this very introduction that The Monster lacked. The Monster had no guide, no center, no introduction, no home.</p>
<p>The central message of <em>Frankenstein</em> is not that science is evil or that we dare not overstep our bounds, but that we are responsible for what we create. We must guide it, introduce it to society and society to it, nourish it and make sure it develops properly and is good. No technology may simply be released unaccompanied into the world, lest it turn on it&#8217;s creator and the world that creator inhabits.</p>
<p><strong>[UPDATE:]</strong> I can&#8217;t believe I left out The Monster&#8217;s place in comedy. Yes, I mentioned his time wasting ability, but one of the funniest films of all time, <em>Young Frankenstein</em>, is built around just how preposterous the whole set up is. In <em>YF</em>, The Monster, played by Peter Boyle, is redeemed not by his personhood, but his, uh, shall we say his exceptional &#8220;manhood.&#8221; The other interesting part of <em>YF </em>is that it takes the most touching scene in the Frankenstein opus &#8211; dinner with the kind blind man &#8211; and somehow becomes more poignant in <em>YF</em> because The Monster has to tolerate Gene Hackman&#8217;s affable foibles in order to receive a modicum of kindness (the soup in the lap absolutely kills me). The Monster repeats this tolerance with the little girl who commands he sit on the see-saw. To socialize, and to forgive our fellow humans their quirks, is to be human. <em>Young Frankenstein </em>shows we&#8217;re all, perhaps, a little monstrous too.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.popbioethics.com/2010/03/the-canon-frankenstein/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Canon: The Second Renaissance</title>
		<link>http://www.popbioethics.com/2010/02/the-canon-the-second-renaissance/</link>
		<comments>http://www.popbioethics.com/2010/02/the-canon-the-second-renaissance/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 14:07:47 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Pop Transhumanism]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[The Canon]]></category>

		<guid isPermaLink="false">http://www.poptranshumanism.com/?p=1888</guid>
		<description><![CDATA[<p><a href="http://www.poptranshumanism.com/wp-content/uploads/2010/02/1029228779_d63b0b0dc1.jpg"></a></p> <p>The Kingdom of Nerd is divided on the issue of The Matrix and its sequels. Some find all three overrated, some love the first film but hate the garbage that came after, and some, like me, find the whole corpus fascinating. Among the extended works, The Animatrix is perhaps the most interesting, and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.poptranshumanism.com/wp-content/uploads/2010/02/1029228779_d63b0b0dc1.jpg"><img class="aligncenter size-full wp-image-1889" title="1029228779_d63b0b0dc1" src="http://www.poptranshumanism.com/wp-content/uploads/2010/02/1029228779_d63b0b0dc1.jpg" alt="" width="500" height="213" /></a></p>
<p>The Kingdom of Nerd is divided on the issue of <em>The Matrix </em>and its sequels. Some find all three overrated, some love the first film but hate the garbage that came after, and some, like me, find the whole corpus fascinating. Among the extended works, <em>The Animatrix</em> is perhaps the most interesting, and of it, the chapter &#8220;The Second Renaissance.&#8221; Set up as a crash course in the history of mankind&#8217;s relationship with the machines, the two parts create a mirrored story arc that reflects upon our inhumanity to our own creations.</p>
<p>In short, &#8220;The Second Renaissance&#8221; explains the creation of robotics and strong A.I. and its integration into human society. The robots are slaves, but are unquestioning, until one robot kills its owners out of fear of being scrapped. The result is an excision of the machines from human civilization and the creation of their own city, 01. 01 is productive and contributes greatly to the world, but is feared and denied access to the U.N. After the machines show signs of rebellion, the U.N. decides to scorch the sky, removing solar power. Undeterred, the machines war against humanity and are victorious, and the matrix is born out of a need to control those humans kept alive as energy.</p>
<p>The central theme of &#8220;The Second Renaissance&#8221; is that the machines were not inherently evil and, in every case, were acting in self-defense. It was human bigotry against machines, devaluing them as an intelligence and as persons, that caused the resulting conflict. The matrix itself is ultimately not their creation, but our own, a prison built of our own ignorance and fear.</p>
<p>[<a href="http://www.youtube.com/watch?v=p7f6qTz2nIg">The Second Renaissance Part I</a>]</p>
<p>[<a href="http://www.youtube.com/watch?v=oPs4VmN_iGA">The Second Renaissance Part II</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.popbioethics.com/2010/02/the-canon-the-second-renaissance/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Canon: Deus Ex</title>
		<link>http://www.popbioethics.com/2010/02/the-canon-deus-ex/</link>
		<comments>http://www.popbioethics.com/2010/02/the-canon-deus-ex/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 21:33:11 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Pop Transhumanism]]></category>
		<category><![CDATA[The Canon]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.poptranshumanism.com/?p=1839</guid>
		<description><![CDATA[<p style="text-align: center;"><a href="http://www.poptranshumanism.com/wp-content/uploads/2010/02/deusex.jpg"></a></p> <p>Transhumanism spans a huge swath of intellectual territory, straddling bioethics, philosophy, science fiction, engineering, and computer science. Throw in conspiracy theories and cyberpunk nihilism and you have all the ingredients for Deus Ex. I have no doubt that this game played a huge part in my initial interest in transhumanism. A [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.poptranshumanism.com/wp-content/uploads/2010/02/deusex.jpg"><img class="aligncenter size-full wp-image-1873" title="deusex" src="http://www.poptranshumanism.com/wp-content/uploads/2010/02/deusex.jpg" alt="" width="512" height="288" /></a></p>
<p>Transhumanism spans a huge swath of intellectual territory, straddling bioethics, philosophy, science fiction, engineering, and computer science. Throw in conspiracy theories and cyberpunk nihilism and you have all the ingredients for <em>Deus Ex</em>. I have no doubt that this game played a huge part in my initial interest in transhumanism. A combination RPG and FPS, the game was a technological marvel. It blended two genres of gaming largely opposed to one another by introducing the first-person shooter to the grid inventory, upgradable weapons, the skill tree, experience points, and NPC interaction. <em>Bioshock</em>, <em>Call of Duty:4 Modern Warfare</em>, and <em>Mass Effect</em> simply would not exist were it not for this game. It also introduced concepts like enemy-line-of-sight (previously only found in <em>Metal Gear Solid</em>), branching story-lines, and in-game problems solvable with multiple, divergent solutions. Just as an example, <em>Deus Ex</em> let you use nanotech to modify your weapons.  Let&#8217;s say you found an assault rifle. Over the course of the game, you could add nano modifications that made it silent, tripled its ammo capacity, and reduced the recoil to zero. Suddenly, it wasn&#8217;t just <em>a </em>weapon it was <em>your</em> assault rifle, that you had customized, cherished, used to get out of untold sticky situations, and had buy your side for most of the time you&#8217;d been playing. Like the companion cube, <em>Deus Ex</em> taught you to love your technology.</p>
<div id="attachment_1872" class="wp-caption aligncenter" style="width: 522px"><a href="http://www.poptranshumanism.com/wp-content/uploads/2010/02/deus_ex_002.jpg"><img class="size-full wp-image-1872 " title="deus_ex_002" src="http://www.poptranshumanism.com/wp-content/uploads/2010/02/deus_ex_002.jpg" alt="" width="512" height="384" /></a><p class="wp-caption-text">Love your stuff, help it grow, make it better.</p></div>
<p>For its influence in the game world alone, <em>Deus Ex </em>maintains the reputation as one of the greatest games of all time <a href="http://en.wikipedia.org/wiki/Deus_Ex#Awards_and_Greatest_games_lists">[1]</a>.</p>
<p>But what merits its discussion here is the fact that <em>Deus Ex</em> is, in essence, a meditation on transhumanism. The player is JC Denton, a UN operative who has been enhanced by nanotechnology, effectively making him enhanced via both mechanical and genetic means. Denton is a v2.0 operative, with his predecessors using more rudimentary mechanical prostheses (still far more advanced than a standard human). Denton, over the course of the story, encounters nearly every possible sci-fi convention out there: aliens, A.I. (friendly and not-s0), cyborgs, animal chimeras, arcologies, sentient robots, bio-warfare, nano-warfare, and a host of in-betweens. All of these entities exist within the <em>Deus Ex </em>universe, which is a conspiracy theorist&#8217;s wet dream. Black helicopters, the Majestic 12, Trilateral Commission, Knights Templar, ECHELON, Men In Black, greys, FEMA and New World Order all play essential roles. The resulting combination leaves you not trusting <em>anything</em> or anyone, including yourself, while simultaneously being forced to make alliances with entities you may not entirely understand.</p>
<div class="wp-caption alignnone" style="width: 586px"><a href="../wp-content/uploads/2010/02/deus-ex.jpg"><img class=" " title="deus-ex" src="../wp-content/uploads/2010/02/deus-ex.jpg" alt="" width="576" height="432" /></a><p class="wp-caption-text">A single symbol representing the desire driving of all the world&#39;s conspiracies.</p></div>
<p>While the plot as a whole is largely unimportant for our discussion here, there are many elements that drive the plot that are incredibly intriguing for transhumanists. The first is that of jealousy. Not between &#8220;normal&#8221; humans and those with augmentations, but between v1.0 transhumans and v2.0 transhumans. Denton, a v2.0, is the subject of jealousy and derision on the part of his senior agents, both of whom are cyborg super-soldiers. Their disdain for Denton is one of the first elements of paranoia introduced into the game, where you learn that the very officers training you may be planning your death. Amazingly, the unmodified human characters are largely uninterested in their own &#8220;inferiority&#8221; in relation to the transhumans all around them. In fact, <em>Deus Ex</em> portrays transhumans as mainly military and government agents, with &#8220;normal&#8221; humans wielding the most powerful positions.</p>
<p>Another utterly bizarre moment is when two A.I.s with whom you have been interacting begin to battle one another, linking to one another through the only mutual connection they have, your mind. Named Daedalus and Icarus, the two A.I.s seem to have been helping you, respectively altruistically and selfishly, but helping none the less. The result of their confrontation leaves both destroyed, creating a merged entity that refers to itself as Helios. When before the only issue was to try and figure out what the A.I.s actually wanted, now the problem with Helios is that vis intention is quite clear: ve wants to merge with Denton and become the supreme dictator of the world, benevolent and all-knowing. What is terrifying is that Helios, in spite of sounding quite evil and insane, is constantly right in predicting events and protecting Denton from problems. Furthermore, Helios is interested in <em>you</em>, not just merging with someone, but <em>you</em>, whom, given your actions in the game, know to be working toward the good and protection of society.</p>
<p>Even outside of the major plot, there are lots of very interesting transhumanist issues. MJ12 troops are humans that have been cyborged enough to effectively become robots: unquestioning soldiers of extreme power. One of my favorite groups to interact with, though, were the Omar. Unlike typical gangs, the Omar represented a kind of posthuman cabal of traders. Modified beyond human recognition (most have faces like a gas-mask), the Omar have a hivemind that lets them remember you and how you treated their last interaction with them perfectly. Loyal customers get discounts, access to special stock, and may even be defended if an Omar is near by when said customer is under attack. Alternatively, try to pull a fast one on an Omar, or get rough, and you will find yourself either working very hard to re-earn their trust, or working very hard to stay alive in their presence. Like the Borg, the Omar refer to themselves in the third person or using the royal &#8220;we,&#8221; but do not look down on those who have not modified to their extend. They are something of a version of the Amish in reverse, instead of rejecting technology, they commit wholly to it, yet understand that there are others who do not share their vision and that they must share this world.</p>
<p>I could go on and on. The depth to be found in <em>Deus Ex</em> is astonishing. That it been nominated as not just one of but <em>the</em> best game of all time is a testament to the quality to be found, both in terms of fun and storyline. As transhumanists, it asks an unbelievable number of questions, presents a plethora of possibilities, and challenges every moral foundation you might think you have at every turn. An outstanding achievement and an essential entry in the transhumanist canon.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.popbioethics.com/2010/02/the-canon-deus-ex/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Canon</title>
		<link>http://www.popbioethics.com/2010/02/the-canon/</link>
		<comments>http://www.popbioethics.com/2010/02/the-canon/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 20:22:35 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Pop Transhumanism]]></category>
		<category><![CDATA[META]]></category>
		<category><![CDATA[The Canon]]></category>

		<guid isPermaLink="false">http://www.poptranshumanism.com/?p=1853</guid>
		<description><![CDATA[<p><a href="http://www.poptranshumanism.com/wp-content/uploads/2010/02/trinity-college-library-dub.jpg"></a></p> <p>I like lists and I like things that are organized. I also like enormous, encyclopedic resources where I can go for everything I want to know. In that spirit, I&#8217;ve added a new page to Pop Transhumanism, aptly titled &#8220;The Canon.&#8221; I already have a pretty substantial list of stuff to put in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.poptranshumanism.com/wp-content/uploads/2010/02/trinity-college-library-dub.jpg"><img class="aligncenter size-full wp-image-1862" title="trinity-college-library-dub" src="http://www.poptranshumanism.com/wp-content/uploads/2010/02/trinity-college-library-dub.jpg" alt="" width="500" height="395" /></a></p>
<p>I like lists and I like things that are organized. I also like enormous, encyclopedic resources where I can go for everything I want to know. In that spirit, I&#8217;ve added a new page to <em>Pop Transhumanism</em>, aptly titled &#8220;The Canon.&#8221; I already have a pretty substantial list of stuff to put in there, but feel free to suggest anything you think would fit.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.popbioethics.com/2010/02/the-canon/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Canon: From Chance to Choice</title>
		<link>http://www.popbioethics.com/2010/02/the-canon-from-chance-to-choice/</link>
		<comments>http://www.popbioethics.com/2010/02/the-canon-from-chance-to-choice/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 19:13:03 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Pop Transhumanism]]></category>
		<category><![CDATA[Bioethics]]></category>
		<category><![CDATA[The Canon]]></category>

		<guid isPermaLink="false">http://www.poptranshumanism.com/?p=1851</guid>
		<description><![CDATA[<p>From Chance to Choice: Genetics and Justice is a landmark text in bioethics. In nearly every work I read on enhancement, genetics, reproductive freedom, or health care, Buchanan et al. are in the bibliography. Written by four top bioethicists in 2000, FCtC is an effort to carefully investigate the questions and debates that had been [...]]]></description>
			<content:encoded><![CDATA[<p><em>From Chance to Choice: Genetics and Justice</em> is a landmark text in bioethics. In nearly every work I read on enhancement, genetics, reproductive freedom, or health care, Buchanan et al. are in the bibliography. Written by four top bioethicists in 2000, <em>FCtC</em> is an effort to carefully investigate the questions and debates that had been raised by developments in genetic engineering at the end of the 20th century.</p>
<p><em>FCtC</em>&#8216;s greatest strengths are its authors&#8217; dogged commitment to thoroughness and the beautiful nuance of many of their arguments. No issue is glossed and the authors omissions are either handled in footnotes or recognized as such. In most cases, the attention to detail and effort to eschew bias is superb. For example, the &#8220;ethical autopsy&#8221; of eugenics at the beginning of the text covers the time span from Galton to post-WWII and investigates the plurality of pro-eugenics positions, methods, and government programs. The autopsy exposes the general scientific ignorance of even the most intelligent supporters as well as their many biases From their historical analysis, Buchanan et al. determine the primary failing of the first eugenics movement was its coercive means and bigoted motivation.</p>
<p>Throughout <em>FCtC</em>, Rawls&#8217; theory of justice provides a foundation, with each chapter moving slowly and deliberately through the mine fields of reproductive rights, health care and equality, primary goods, and other basic facets of society that genetic engineering threatens to put into flux. Most interesting, however, is the investigation into the &#8220;Morality of Inclusion.&#8221; This principle, drawn from arguments by disabilities rights advocates, advances the case that an effort to eliminate disabilities before birth using genetic engineering is tantamount to both negative genocide and positive dehumanizaton of the disabled. Buchanan (the primary author of the chapter) proceeds to address the issue of the &#8220;Morality of Inclusion&#8221; with some of the best and most nuanced argumentation I have ever read. His deft handling of their accusations, the highly pertinent counter-examples, argument deconstruction, and ability to draw upon the deep work of previous chapters is astounding. It&#8217;s really marvelous to read.</p>
<p>If you are interested in the bioethics of human enhancement, this is where you must start. If you&#8217;re pressed for time, skim chapters 1 and 3, read 2 and 7 in depth.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.popbioethics.com/2010/02/the-canon-from-chance-to-choice/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

